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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

joshua mckayne
Laststar Industries Inc. Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.14 02:49:00 -
[1] - Quote
I personally would like to see the paladin get something like
200% tractor beam range/speed 7.5% range 5% capacitor/ Level 10% rate of fire/Level 10% repair effectiveness
along with the MJD bonus and T2 resists and more HP would make it far more useful and more of a threat. and then modify bastion to make it not overpowered.
this is just an idea im throwing out there, exact bonus % could be modified to balance. i just want to see the Marauders become Large HACs and become a threat on the battlefield instead of a " oh free lunch" or an uber brick that cant kill crap. |

joshua mckayne
Laststar Industries Inc. Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.15 09:40:00 -
[2] - Quote
baltec1 wrote:Johann Rascali wrote:I greatly urge you guys to at least somkewhat revert back to the second iteration of changes. They'd make Marauders useful at something other than L4/L5 missions and getting killed seiged in a random spot it jumped to. The second iteration was terrible.
both iterations are terrible, its just that iteration 1 is the lesser of the 2 evils |

joshua mckayne
Laststar Industries Inc. Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.15 09:42:00 -
[3] - Quote
Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos?
dont know about the other marauders but the pally can get 1k dps at max skills
EDIT: with conflag, useful as it is |

joshua mckayne
Laststar Industries Inc. Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.15 10:31:00 -
[4] - Quote
Hell ***** wrote:joshua mckayne wrote:Capt ****** wrote:Does anyone have any firm DPS figures for the new marauders?
I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a tengu, proteus, sleipner - anything .. to do 700 dps.
WTF? Does anyone have figures for (T2 fit) Golem/ Pally/ Kronos? dont know about the other marauders but the pally can get 1k dps at max skills EDIT: with conflag, useful as it is  1K dps with conflag, that seems, well crap really, the extra range from bastion will increase its usefullness but that's still really really poor for a top flight hull with Max skills. I was thinking of training up marauders since i got all BS's at V but if that's as good as it gets i don't think i'll bother wasting time maxing out a rank 10 skill. Are you sure, my nightmare pushes 1k dps with tachs at max skills, seems very low for conflag.
1.1K DPS with 3 heatsinks no implants, so the same amount of damage as an abbadon if it fit 3 heatsinks. |

joshua mckayne
Laststar Industries Inc. Greater Western Co-Prosperity Sphere
2
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Posted - 2013.10.15 10:52:00 -
[5] - Quote
Hell ***** wrote:Thankyou, ideally i was hoping for 40k with conflag, that'd make it a real contender to a Tach nightmare.
Seems interesting tho, seems like it could make pulses somewhat usefull for missioning.
although the NAPOC is better with pulse lasers by virtue of its tracking bonus and can actually make conflag hit the broad side of a barn. |

joshua mckayne
Bubblewrap.
5
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Posted - 2013.11.12 22:33:00 -
[6] - Quote
John Celver wrote:Is the 7,5% optimal bonus for the Paladin a 7,5% bonus per Amarr battleship level, or just 7,5%? It isn't specified.
7.5% per level just like the apocalypse
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